![]() Starting at 14th level, you can spread your Hexblade's Curse from a slain creature to another creature. On a 4 or higher, the attack instead misses you, regardless of its roll. If the target cursed by your Hexblade’s Curse hits you with an attack roll, you can use your reaction to roll a d6. Armor of HexesĪt 10th level, your hex grows more powerful. Once you bind a specter with this feature, you can't use the feature again until you finish a long rest. The specter remains in your service until the end of your next long rest, at which point it vanishes to the afterlife. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0). Roll initiative for the specter, which has its own turns. When the specter appears, it gains temporary hit points equal to half your warlock level. When you slay a humanoid, you can cause its spirit to rise from its corpse as a specter. Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it in your service. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type. This benefit lasts until you finish a long rest. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. ![]() The influence of your patron also allows you to mystically channel your will through a particular weapon. You gain proficiency with medium armor, shields, and martial weapons. Hex WarriorĪt 1st level, you acquire the training necessary to effectively arm yourself for battle. You can't use this feature again until you finish a short or long rest.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |